Song spell #11 I am this - Sea of something

 Sea of something

Level: Advanced

Appearance: The caster reaches into a deep azure hole through reality into the sea of something. The dark blue waters that splash out of the hole seem to float away like a vapor, and the sea spray always has a different odor but always the same salinity. Many things can be heard in the sea, but very little things can be seen due to the darkness of the water. When the sea of something goes away the open falls like a droplet while rapidly reducing in size until its gone.

Effect: The debris of the sea of something always bears significance to what the caster needs at that current moment, and when it is cast, an object can be recovered from the sea. There are repeated objects that cover a great deal of bases for the casters needs, such as a barnacle laden dagger that has a keen cutting edge, a gnarled shell filled with a briny broth that staves off poisons and afflictions, and old bits of strange abstract vessels that seemingly have broken down in the sea of something. Aside from the two artifacts most commonly recovered, the caster may state their dismay into the sea, and it will improvise something for that need. There are two dreadful dangers when using the sea of something. Those who have not practiced it well can fumble and miscast the sea of something and conjure an expanding hole to the sea that is eager for people to visit its abyssal depths, however passage into it will only yield seemingly infinite depths with undead sea creatures and floating debris that serve no purpose to survival. The other dreadful danger of this spell is the folly of wanting something from the sea of something. If you state a want and not a need, the debris that finds its way to you will backfire on you, whether the caster wants wealth or power. Many survive this affliction but are left cursed by the depths of the sea of something. The curses never deviate from the inability to speak, bloating of skin and bulging of eyes, and being unable to drink anything other than seawater. The GM is the decider of whether the player needs what they ask, as well as what is granted from the sea. 

Duration: Sea of something takes up a turn in combat

Range: Caster range

This song bears such an excellent name and features and excellent sound. I need to see what else I am this has made. Such a nice track to listen to passively. 




Comments

Popular posts from this blog

Song Spell #50 Flying lotus - Melt!

Song Spell #49 Studio Jams #1 - I Wish

Song Spell #44 Cake - The distance