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Showing posts from August, 2022

Song Spell #50 Flying lotus - Melt!

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 Melt! Level: Legendary Appearance: The caster will drop their jaw and proclaim melt loudly at a target. The target will begin to enter a liqueous or molten state.  Effect: Melt! will make anything that you point at begin to melt. This works on anything.  Duration: Depending on size and power, melt! will take differing amounts of time to work.  Range: Line of sight Type: Transfiguration This is an excellent example of the sound scapes on the first Flying lotus album of Los Angeles. 

Song Spell #49 Studio Jams #1 - I Wish

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 I wish Level: Legendary Appearance: The caster will tentatively state a desire of their own and it will appear before the caster.  Effect: The caster may make a wish, as long as it doesn’t physically change the caster themselves in terms of physiology and appearance. Before the caster makes said wish by enacting the spell, they will be transported into an extraordinary dimension where they must vouch for their wish. Time dilates heavily in this dimension, taking 10 minutes in reality while taking days in the dimension. Inside this dimension you must speak to a tribunal of judges who will ask what the caster requests and the caster must state their case. If you flounder or don’t make your intentions clear, proceedings can take years to conduct, which will begin to wear on your psyche, causing you to mentally age when you leave this strange place. Be careful with the tribunal when you want your wish to affect someone of your choice. They will summarize that person’s entire life in excru

Song Spell #48 The Physics House Band - Teratology

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 Teratology Level: Advanced Appearance: The caster will point at any target and the target will ripple and tesselate while being pointed at by the caster.  Effect: Teratology determines any sort of defect that the target has, explaining it in simple terms. The spell will psionically relay details of the defect to the caster, spontaneously making the caster aware of potential conditions and how to work around them. The spell  how the defect affects a certain action or aspect of the target rather than simply naming the condition. Duration: Depending on the condition, it takes at most around 30 seconds to explain the condition.  Range: Must be facing the person at most 5 feet away.  Type: Evocation This is such an amazing song. All of the members donate a ferocious musicality to their parts. Wonderful progressive rock happening here with the physics house band. 

Song Spell #47 BADBADNOTGOOD - Hyssop of love

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 Hyssop of love Level: Beginner Appearance: The caster will gain a tiny bushel of vivid herbs and flowers in a neat arrangement. The vapor that comes from their smoldering is mauve.  Effect: When hyssop of love is cast, the caster can wait to use the small flower clump. When they choose to use it, the clump will begin to smolder but not catch flame, creating a thick mauve vapor that leaves a pearlescent film on anything it coats. The vapor when breathed in makes the target fall madly in love with the caster. This bushel must be used carefully. Breathing it in yourself can cause a number of issues, mainly uncontrollable self-pleasure, and also if your target breathes it in enough the love will turn to intensive lust and obsession. It is best to administer it carefully. If the target is under the effects of the spell, then they will be far more suggestible. After coming down from the spells effect the target will feel intensive depression and lucidity. They also will become lethargic and

Song Spell #46 Ronnie Foster - Mystic Brew

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 Mystic Brew Level: Beginner Appearance: Mystic brew causes any sort of solution of fluid to take on new lurid colors that swirl around. Fluids affected by mystic brew are never the same in terms of appearance. Effect: Mystic brew takes intended effects for alchemical drafts and makes them more potent, and makes for easier seperation of effects if the solution has muddied effects. Mystic brew takes time and dedication to the solution the caster is working on, as the colorful effects set in slowly, as well as the refinement of its properties. It is recommended to bring a decent filter for further refinement. If you have the time, filtering makes the potion more and more potent with each pass through a filter. Mystic brew has a way of polarizing impurities against the intended solution. Duration: Mystic brew is permanent once it is properly administered. Depending on the severity of the effect, the longer it takes. However it is recommended to dedicate at least an hour to each poti

Song Spell #45 Covet - Falkor

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 Falkor Level: Legendary Appearance: Conjures a serpentine dragon of luck that coils about the caster. The Falkor is constantly conjecturing with great wisdom with anyone in earshot. The Falkor remains until it flies away and enters a reflective surface, ceasing to exist.  Effect: Falkor grants the caster a positive outcome on any action that the caster takes. This positive action cannot cause harm, so any direct assault will somehow become a misshap, and the outcome will result in subduing the opponent harmlessly. This can be both magical or circumstantial. Falkor also staves off all negative mental effects of any people who are allied with the caster. Falkor can also dispel evil magic by proximity, channeling it into shadowy images that fade away. When Falkor breathes, a bright glimmering fog of light orbs will billow out, filling the room with light, and furthering the magical effects of Falkor's power. The Falkor goes by a different name every time it is conjured, and will stat

Song Spell #44 Cake - The distance

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 The distance Level: Intermediate Appearance: The caster visibly has more drag control and trajectory accuracy of any projectile based magic. Effect: The distance allows the caster to have more predictable control of projectile magic. The spell specifically makes projectiles work more in line with the distance variable of travel, making the spell more likely to hit its mark. This grants a bonus to any spell rolls if used premptively, which is the only way this meta spell can be used.  Duration: The duration of the spell that the distance has been cast on. Range: Caster range Type: Meta  This is a very energetic song with an excellent bassline and guitar riff. I like the lyrics of this song. They are unconventional for the situation that they are describing. 

Song Spell #43 The Jimi Hendrix experience - Purple Haze

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 Purple Haze Level: Legendary Appearance: A billowing cloud of lilac vapor will spill from the caster’s palms. The smoke never smells the same and constantly changes density and billows in and out in strange patterns. Shrill electronic noises and echoing voices echo from the fog, accompanied by surreal shapes moving around in the haze.  Effect: Purple haze warps all concepts of reality within the haze for everyone except the caster. The caster can affect time, air conditions, temperature, and overall appearance of anything in the area affect. While the spell is taking effect nothing is actually changing, but soon each change will become reality while the haze spreads, affecting everyone. The changes revert once the haze fades, but any damages done will remain. This does not mean you can extend time for the spell and the caster. To the caster everything the spell cannot go past 2 hours, so any time manipulation is illusory and only perceived by anyone affected by the haze.  Duration: Pu

Song Spell #42 Red Hot Chili Peppers - Bastards of light

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 Bastards of light Level: Advanced Appearance: The caster will conjure multiple bright projections of light that take the form of various strange animals and people all bearing no recognizable features. The light forms will merge with the caster, and people the caster chooses. The light will outline each person affected with bright pearly lights.  Effect: Bastards of light grant magic resistance and illuminating light to any person outlined with the lights that the bastards glow with. The magic resistance reduces any magical effect by more than half, and the illuminating effect is only visible to anyone affected by the bastards of light. The bastards bind themselves to forms since they were only light before without function.  Duration: Bastards of light can stave off three separate magical effects, but not completely. After three strikes the bastard of light fades on the person hit. The bastard of light can be recast immediately after dissipation. Range: Any person you can see

Song Spell #41 Ween - Pandy Fackler

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 Pandy Fackler Level: Legendary Appearance: When the spell is evoked, the fey Pandy Fackler is conjured. Pandy fackler is white as chalk, and shrivelled up like a withered fruit. Every time pandy speaks a giddy musical sound accompanies their voice, accenting each word they say. Pandy is bathed in a gleaming white light and wears strange jewelry. When pandy plays a trick it never fails.  Effect: Pandy fackler does many tricks, the list can be found below. Pandy will play the trick of lying. The lie will take on an existing form when pandy says the lie. Pandy will play the trick of hiding. Pandy can hide anything anywhere, but not by request. Anything hidden no longer exists unless pandy reveals it.  Pandy will play the trick of trapping. Pandy can change the properties of anything to make it hazardous or inconvienient.  These are the main behaviors of pandy, and Pandy will do them as they see fit. Casters can only get on Pandy's good side if they join them in their pranks.  D

Song Spell #40 Flying Lotus - Mages Sages

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 Mages Sages Level: Intermediate Appearance: The caster will conjure a strange spectral magic user from the past.  Effect: Mages sages allows you to use duplicate spirits of magical teachers who have passed on. The Mage sages will aid you with any simple request, such as opening a magically locked door or repairing something broken. This can vary in degree of difficulty, but the requests cannot be complicated or take several sentences to state to the Mage sage. If you choose to conjure a mage sage, you dont have to request something physical of them, you could also ask them for questions and advice. They always seem receptive to such things. Duration: A mage sage will exist as long as it takes to do the task set for them. Range: Mage sage must be summoned facing the caster, and close to them by about 3 feet. Type: Evocation This is a great song, and another recommended to me. Very passive and pleasant listen. Flying lotus is a master beatmaker.

Song Spell #39 BADBADNOTGOOD - Rotten decay

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 Rotten Decay Level: Legendary Appearance: The caster is bathed in a mantle of riled hatred manifesting as spinning screaming spirits. The caster's features will gnarl and contort, boils and bone growths will sprout from skin, and teeth will extend and putrefy. All things in the room will feel intense writhing and everything will shimmer and shift with a vile green tint. Once rotten decay ends, the horrible shrieking spirits detach from their chaotic spiral around the caster and they go to terrorize others elsewhere.  Effect: Rotten Decay rapidly destroys all organic matter, decomposing it into a filthy scum laden loamish soil. Inorganic matter will tarnish and rust, gaining a fetid patina from the Rotting aura of the spell. If a victim is exposed to the spell but escapes before succumbing, they will recover, but it will require medical aid and time to rest before the skin stops withering and crawling, and the blood purifies once again.  Duration: Rotten decay can be sustaine

Song Spell #38 Khruangbin - Order of Operations

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 Order of Operations Level: Intermediate Appearance: The caster will vanish, and onlookers will experience great confusion until they are suddenly moved around at an imperceptible speed. All notions of action are befuddled, causing the caster to reappear either composed, or as confused as all the rest.  Effect: Order of operations creates a reality altering sequencing method that will only be accessible to the caster if they call the result of one of three rolls of a D6. If they gain control, they can set turn order for one combat round. The spell can be reused each repeat round. If the caster does not gain control, initiative is randomized regardless of skill. Outside of combat, this spell disrupts all planned free actions of each person in the caster’s vicinity, except for the caster if they manage to call a D6 roll out of 3 rolls. Duration: If cast, it immediately takes effect, and lasts a combat round. Outside of combat, the spell lasts as long as it takes for everyone to take thei