Song Spell #22 J-Dilla - Sunbeams
Sunbeams
Appearance: The caster will form
a translucent yellow ball of light and will float it into the air. The yellow
ball will send out beams of light that slowly move about the room. The orb when
the spell ends cycles through beautiful colors before it fades to dark and then
to nothing.
Effect: The beams that come
from from the orb removes any sort of gloom or darkness from the room, and
create an aura of gleaming particles that emanate from the orb. The beams that
project from the orb can be directed by the caster, and if they hit a target,
they have a variety of effects.
The beams will illuminate the
room
The beams will heal 1 hp
The beams will scour skin and
clothes of dirt and any other murky substance.
The beams make the undead grow
mounds of moss and dirt to spill out of their orifices. It causes them to
slowly lock up until they can no longer move
The beams will stave off
illnesses temporarily
The beams reveal blood and
sweat
The beams sear demons and fey
The beams purify water
The beams make objects glimmer
and appear stunning and beautiful
Duration: The orb lasts 1 round
in combat or 10 minutes outside of combat with a requirement for a spellcasting
roll to sustain it past that point.
Range: You can float the orb as
far as you wish as long as you can still see it.
Type: Evocation and transfiguration
Sunbeams is such a calming and peaceful song. Its the perfect song to accompany waking up at 6 in the morning.
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