Song Spell #22 J-Dilla - Sunbeams

 Sunbeams

Appearance: The caster will form a translucent yellow ball of light and will float it into the air. The yellow ball will send out beams of light that slowly move about the room. The orb when the spell ends cycles through beautiful colors before it fades to dark and then to nothing. 

Effect: The beams that come from from the orb removes any sort of gloom or darkness from the room, and create an aura of gleaming particles that emanate from the orb. The beams that project from the orb can be directed by the caster, and if they hit a target, they have a variety of effects.

The beams will illuminate the room

The beams will heal 1 hp 

The beams will scour skin and clothes of dirt and any other murky substance.

The beams make the undead grow mounds of moss and dirt to spill out of their orifices. It causes them to slowly lock up until they can no longer move

The beams will stave off illnesses temporarily 

The beams reveal blood and sweat

The beams sear demons and fey

The beams purify water

The beams make objects glimmer and appear stunning and beautiful

Duration: The orb lasts 1 round in combat or 10 minutes outside of combat with a requirement for a spellcasting roll to sustain it past that point.

Range: You can float the orb as far as you wish as long as you can still see it. 

Type: Evocation and transfiguration

Sunbeams is such a calming and peaceful song. Its the perfect song to accompany waking up at 6 in the morning. 




Comments

Popular posts from this blog

Song Spell #50 Flying lotus - Melt!

Song Spell #24 Ian Carr - Caliban

Song Spell #44 Cake - The distance