Song Spell #24 Ian Carr - Caliban
Caliban
Level: Legendary
Appearance: The caster
will summon Caliban, a golden gargoyle with kaleidoscopic eyes, who will
obliterate all the caster chooses with an array of dreadful rays that beam from
Caliban's eyes. Caliban has horns all over their body, concentrated on the side
of their head and on their arms as well. Caliban speaks with a hypnotic cadence
and their voice captivates anyone listening, inspiring allies, and terrifying
foes. Caliban is immobile and the caster must choose where Caliban will perch.
Caliban shifts through many faces, with each beamsight bearing a new fearsome
face. Caliban when dispelled resembles a puzzle of themselves and begins to
move and shift until they have totally collapsed in on themselves and
disappeared completely from the naked eye.
Effect: Caliban is
indestructible and possesses 5 beamsights that they utilize to destroy
foes. A list of the beamsights that
Caliban has can be found below:
Plasma ray - This
beamsight creates a superheated ray that can be altered in shape or diameter,
allowing the ray to hit many targets or only one. The energy is magically
confined to the ray, so no heat is felt close to the ray until it makes
contact. This beamsight is marking by a thin and crooked smile.
Particle ray - This
beamsight bathes objects in a shimmering energy filled with cascading patterns
and tessellating geometry. Particle ray will dismantle or piece anything
together, placing any object into any configuration the caster wishes. The beam
may also mutate targets or leech their memories. Particle ray also can
power simple machines and anything more complex as long as the beam is
sustained upon it. The machines will function very efficiently. This beamsight
is marked by a very ambiguous expression.
Dread ray - This
beamsight will darken the room, destroying any magical light sources. A fog
will billow from Caliban's mouth, enveloping the targets. The fog magically
inflicts panic, depression, terror, and despair in any order and any duration
that the caster chooses. The fog also weakens the afflicted, making them unable
to carry their weapons. If the fog remains on someone for a long enough time,
they lapse into a magical sleep of nightmares that renders them comatose. This
beamsight is marked by a frown.
Disintegration ray -
This beamsight must be focused by the caster on one target, and it will
obliterate the foe in seconds unless they have magical armor or are magically
protected, which if it’s any less than advanced magic, the target still won’t
have long until their remains are aerosolized into the air. This beamsight is
marked by a terrible scowl.
Reversal ray - This
beamsight manifests as an aura, which washes out color and drowns out all
sound. The caster may choose who they want to remove from where they are as
long as they are an ally and the caster can transpose whoever they chose to a
previous location. Caliban will do this by spinning their head in a circle and
channeling the strange aura, and you will appear where you chose, and Caliban
will no longer be with you. This beamsight is marked by a fearful face.
Caliban before doing the
bidding of the caster, will ask them their purpose in this combative situation.
Caliban has respect only for ambition and honor, and they cannot be lied to
even if magic is involved. Caliban will not do anything if you lie to them when
Caliban asks, and furthermore will scorn you for your dishonesty. Caliban
cannot be recast until 7 cycles have passed.
Duration: Caliban lasts an entire round and will have to chance to
attack every target on their turns.
Range: The beams are LOS
for Caliban, and their eyesight is superior to most lifeforms.
Type: Evocation
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