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Song Spell #43 The Jimi Hendrix experience - Purple Haze

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 Purple Haze Level: Legendary Appearance: A billowing cloud of lilac vapor will spill from the caster’s palms. The smoke never smells the same and constantly changes density and billows in and out in strange patterns. Shrill electronic noises and echoing voices echo from the fog, accompanied by surreal shapes moving around in the haze.  Effect: Purple haze warps all concepts of reality within the haze for everyone except the caster. The caster can affect time, air conditions, temperature, and overall appearance of anything in the area affect. While the spell is taking effect nothing is actually changing, but soon each change will become reality while the haze spreads, affecting everyone. The changes revert once the haze fades, but any damages done will remain. This does not mean you can extend time for the spell and the caster. To the caster everything the spell cannot go past 2 hours, so any time manipulation is illusory and only perceived by anyone affected by the haze.  Duration: Pu

Song Spell #42 Red Hot Chili Peppers - Bastards of light

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 Bastards of light Level: Advanced Appearance: The caster will conjure multiple bright projections of light that take the form of various strange animals and people all bearing no recognizable features. The light forms will merge with the caster, and people the caster chooses. The light will outline each person affected with bright pearly lights.  Effect: Bastards of light grant magic resistance and illuminating light to any person outlined with the lights that the bastards glow with. The magic resistance reduces any magical effect by more than half, and the illuminating effect is only visible to anyone affected by the bastards of light. The bastards bind themselves to forms since they were only light before without function.  Duration: Bastards of light can stave off three separate magical effects, but not completely. After three strikes the bastard of light fades on the person hit. The bastard of light can be recast immediately after dissipation. Range: Any person you can see

Song Spell #41 Ween - Pandy Fackler

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 Pandy Fackler Level: Legendary Appearance: When the spell is evoked, the fey Pandy Fackler is conjured. Pandy fackler is white as chalk, and shrivelled up like a withered fruit. Every time pandy speaks a giddy musical sound accompanies their voice, accenting each word they say. Pandy is bathed in a gleaming white light and wears strange jewelry. When pandy plays a trick it never fails.  Effect: Pandy fackler does many tricks, the list can be found below. Pandy will play the trick of lying. The lie will take on an existing form when pandy says the lie. Pandy will play the trick of hiding. Pandy can hide anything anywhere, but not by request. Anything hidden no longer exists unless pandy reveals it.  Pandy will play the trick of trapping. Pandy can change the properties of anything to make it hazardous or inconvienient.  These are the main behaviors of pandy, and Pandy will do them as they see fit. Casters can only get on Pandy's good side if they join them in their pranks.  D

Song Spell #40 Flying Lotus - Mages Sages

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 Mages Sages Level: Intermediate Appearance: The caster will conjure a strange spectral magic user from the past.  Effect: Mages sages allows you to use duplicate spirits of magical teachers who have passed on. The Mage sages will aid you with any simple request, such as opening a magically locked door or repairing something broken. This can vary in degree of difficulty, but the requests cannot be complicated or take several sentences to state to the Mage sage. If you choose to conjure a mage sage, you dont have to request something physical of them, you could also ask them for questions and advice. They always seem receptive to such things. Duration: A mage sage will exist as long as it takes to do the task set for them. Range: Mage sage must be summoned facing the caster, and close to them by about 3 feet. Type: Evocation This is a great song, and another recommended to me. Very passive and pleasant listen. Flying lotus is a master beatmaker.

Song Spell #39 BADBADNOTGOOD - Rotten decay

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 Rotten Decay Level: Legendary Appearance: The caster is bathed in a mantle of riled hatred manifesting as spinning screaming spirits. The caster's features will gnarl and contort, boils and bone growths will sprout from skin, and teeth will extend and putrefy. All things in the room will feel intense writhing and everything will shimmer and shift with a vile green tint. Once rotten decay ends, the horrible shrieking spirits detach from their chaotic spiral around the caster and they go to terrorize others elsewhere.  Effect: Rotten Decay rapidly destroys all organic matter, decomposing it into a filthy scum laden loamish soil. Inorganic matter will tarnish and rust, gaining a fetid patina from the Rotting aura of the spell. If a victim is exposed to the spell but escapes before succumbing, they will recover, but it will require medical aid and time to rest before the skin stops withering and crawling, and the blood purifies once again.  Duration: Rotten decay can be sustaine

Song Spell #38 Khruangbin - Order of Operations

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 Order of Operations Level: Intermediate Appearance: The caster will vanish, and onlookers will experience great confusion until they are suddenly moved around at an imperceptible speed. All notions of action are befuddled, causing the caster to reappear either composed, or as confused as all the rest.  Effect: Order of operations creates a reality altering sequencing method that will only be accessible to the caster if they call the result of one of three rolls of a D6. If they gain control, they can set turn order for one combat round. The spell can be reused each repeat round. If the caster does not gain control, initiative is randomized regardless of skill. Outside of combat, this spell disrupts all planned free actions of each person in the caster’s vicinity, except for the caster if they manage to call a D6 roll out of 3 rolls. Duration: If cast, it immediately takes effect, and lasts a combat round. Outside of combat, the spell lasts as long as it takes for everyone to take thei

Song Spell #37 Miles Davis Quintet - It never entered my mind

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 It never entered my mind Level: Beginner Appearance: The caster will close their eyes and their head will squirm like a cramping muscle. A clear liquid will seep from the nose eyes and mouth once the squirming stops.  Effect: It never entered my mind allows the caster to remove memories from their head and distill it into a substance that comes from some of their orifices. Once the caster uses this spell to remove a memory, they no longer know what the memory held unless the clear substance is administered orally. Use of this spell will provide the caster with a warm comforting feeling and peace of mind. The clear substance contains the memory and cannot expire. The memory solution is very useful for transfiguration and alchemy because the substance is neutral, but also provides a simulated effect that creates the exact same physical conditions that a vessel should have when making other substances with specific instructions, making the memory solution an important alchemical tool to