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Showing posts from June, 2022

Song spell #7, Los Lobos - Saint behind the glass

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Saint Behind The Glass Level: Intermediate Appearance: A beautiful arpeggiating string arrangement plays as the caster summons the saint behind the glass. The caster can only see them in reflection on glass or incarnate within mirrors. The saint has a glowing mantle of silk and a beautiful yet almost featureless face. They are completely silent unless the caster is in harm’s way. If there is harm the beautiful strings play a wonderful song, and the source of danger will be disarmed by glowing yellow light. Effect: Saint behind the glass when cast will save the caster from one situation where the caster is in danger, only out of combat. If the saint is cast in combat, then you gain plus one dice for the round for non-combative rolls. This spell is best used preemptively, and the saint will choose the first situation of danger whether it is combat or not.  Duration: Until the Saint has defended the caster from one dangerous situation Range: Summoned by caster, no range required ...

Song Spell #6, Los Bitchos - Tripping party

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 Tripping party Level: Intermediate Appearance: The caster chooses the members of the tripping party, and an aura emanates from them, and creates a plethora of lurid colors that bathe the room in flashing lights. Where the aura touches, the surfaces parallax and shift, and strange echoing music can be heard that has no recognizable structure to it.  Effect: The aura onlookers are unable to perceive depth, or the original makeup of the room or any objects in it. They must also make a willpower roll, as they may have nightmarish hallucinations. The willpower roll can also help to break anyone out of the spells effect. The tripping party must comprise of at least 3 members, otherwise the spell will not function at all. The caster must also declare the party members and prepare the spell, which will take up their turn. The spell does not cease immediately, but rather fades away, but the harsh effect on victims clears far quicker than the music and lights.  Duration:...

Song Spell #5 The Association - Windy

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 Windy Level: Beginner Appearance: The caster will begin to channel a gale of wind, making their clothing billow. A very distinctive whistling sound of wind can be heard all around. Effect: The caster may either make themselves or a target lighter than air to be sent in a direction by the wind they conjure. They can also choose to focus a gale of wind on a specific area. Both of these effects must be plotted out by hand movements, as the wind currents rely on the caster’s direction. The spell also always circulates fresh clear air from nowhere that can serve as a means to clear smoke or poisoned air. If improperly cast, the wind is directionless and strikes at chaotic angles, sending debris flying.  Duration: Lasts as long as it takes to carry an object affected by the spell through the set wind current.  Range: Line of sight Type: Evocation I happened to hear this song when I was a lot younger and only heart the flute part. It intrigued me but it was one of...

Song Spell #4 - King Geedorah - Anti Matter

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 Anti Matter Level: Advanced Appearance: The caster arms begin to quake uncontrollably as they begin to focus on an object or a substance. Upon doing so, the substance or object will become unperceivable to onlookers. The air around the spell area shimmers with frightening energy, bending light in extreme fashions. The air will smell like burning metal, and nearby people will feel gales of freezing cold as well as burning heat hit them equally. After the spell is cast a small radius around the affected target is surrounded in a shroud of true pitch black, which is so powerful it seems to draw in all light.  Effect: Anti Matter has a series of differing and strange effects. You can utilize the spell to reverse the general properties of a substance or object, or you can turn an affected object into an enveloping volatile substance that can be propelled at targets. Anti-matter can also be used as a foil against magical attackers. Magic only has the effect of being absorbed by ant...

Song Spells #3, Steely Dan - Peg

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 Peg Level: Intermediate Appearance: The caster points their finger at an object or a person, and an ethereal spike strikes the target after flying from the caster’s fingertip. It resembles a small cylindrical nail or pin. No one else can see it except the caster. When it strikes the target, it flashes with an aquamarine vaporous aura.  Effect: When this spell strikes a target, it has three effects depending on what it strikes. If it strikes a person, the person will believe they are now stuck to the surface that they are standing on or up against. They can break out of this with a successful willpower roll upon being struck by the ethereal peg. The other two effects this spell has. If you strike an object or surface that you want to return to for navigational purposes, the nature of this spell will make you remember where it is at all times unless you use the spell again. The other and final effect peg has, is if you use it on an object or surface that is breaking actively. T...

Song Spells #2, Casiopea - Time Limit

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 Time Limit Appearance: A flash of light beams from the caster’s hands once, and during the 5 seconds the caster is encased in a mantle of glowing pale-yellow light. Effect: When cast, declare an action that you intend to do and roll 5 D10s and count them up. If you succeed before 5 actual seconds pass the action will happen without fail. If you fail, then your turn passes.  (If you count them up improperly then you don’t succeed as well). This spell can be cast fairly often but cannot be relied upon as some sort of unknown force sometimes judges whether or not the situation needs a climactic countdown.  Duration: 5 seconds Range: Caster (means it effects the casters will and doesn’t actual travel out from the caster) Type: Evocation Casiopea is a Japanese Jazz funk fusion band that I came across due to youtubes (sometimes) excellent random algorithm. This album has an amazing display of talent. Every element of the band is on top of its game, and it fits righ...

Song Spells, Chon - Potion

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Potion Appearance: The caster gestures to a surface to enact the spell, and a shimmer that could be likened to glass or metal can be seen imprinted on air and almost in the blink of an eye, a magical and tangible draft of a potion will be there before the caster’s eyes. When the potion is drunk or thrown, the glass will suddenly take on the properties of an odorless and flavorless liquid or in some cases a vapor and will disintegrate into thin air. The potion fluid color can be any sort of fantastical color or sheen, reflecting the casters will. Effect: The potion will have the effect of any spell that you are reasonably good at casting. If you have never cast the spell the potion draft will be unknown in its properties. If you don’t focus or you are distracted, the difference between projectile potions and drinkable potions will be blurred. If you try to summon more than one potion at a time, the effects of the spell you chose to imbue into the potion exponentially decreases the pot...

Song Spells preface

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 A little bit ago, my brother came across an idea in a pair of LOTFP books called vaginas are magic and eldritch cock that talked about using the music we listen to as a means to devise spells for use in other settings or the settings in the books. My brother has been working at this idea for a great deal of time now, and I will link his blog here: https://systematicrules.blogspot.com/ Not only is the song title format one of his current projects, but also a great deal of dungeon rooms.  This song spell format will be tweaked in my case to try to fit the dungeon setting but it won’t be that much of a departure. There may be overlap of song titles but it’s mainly because we listened to the same stuff as kids. Leading back to the format, it will go as follows with each part defined so there is no confusion about meaning: Title - Artist and song name will be here  Appearance - What the spell will manifest as if it has an appearance or physical effect Effect - What the spell ...

Light sources: Solstones

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 Light in the dungeon is a sacred thing, especially because of what lies in the dark in the various dungeons. Luckily this was for the most part understood by the architects, and there is a great deal of functioning lights either by magic or maintenance. The most prevailing form of light in the dungeon is Solstones, a gleaming solid material that is uniform and has a warm and tingling feel when touched. Many alchemists and scholars understand this material to have a great deal of unique properties compared to other sources of light, mainly the practical impossibility of solstones being able to shine light without any obvious source of power. Solstones in fact are only slightly warm, which was initially puzzling until it was accepted that these stones were magical. The other unique property that solstones have is strange similarities to liquid instead of solid. If you were to take a solstone and crack it into pieces which is fairly easy, it would look as if the shine drains and the ...

Patchstones

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 The dungeon does not have a static design, nor does it follow any direct purpose that anyone who may venture through it could find. There are cobbled halls with varnished wooden doors, ceramic mosaics wrapping through sprawling labyrinthine passages, rusting metallic drainpipes with massive Stillwater reservoirs, large metal coils emanating freezing cold that blankets ice over storage chambers. All of these environments can be found commonly but don’t even begin to tamp down the sheer number of varied stretches of dungeon and whatever oddities are contained within them. Between two distinct dungeons there is either a gradation between the two, or conversely a complete lack of gradation, making the separate dungeons seem like they have collided into each other at some point. Despite the lack of a pattern or design between certain dungeons, there are key components of each individual dungeon that manifest as single stones grouted into a wall, anchoring metal braces, crude ...

Introduction

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 To preface any posts from this point on, is the statement: "Then There Was Dungeon" which is the prevailing idea that I plan to explore in this blog as well as iterate from as long as I stay on topic. The notion is that there is a dungeon that is massive, and a great deal of things live in it, rifling through the remains of those who lived in it before. Giants and Golems created this place with a great deal of them still present to tell the tale and decipher the ideation behind these structures. With all of that in mind, this happened to be one of those ideas that manifests in a thought or statement, and everything stems out from that prevailing thought. I had this idea years ago and I have been whittling away at the concepts, and after coaxing from my brother I thought it necessary to start a blog for the express purposes of sharing what I have in mind.  I leave you with a travelling spirit that I hopefully can elaborate on in future posts.